Leveraged buyouts thrive on predictability. Video games do not. EA’s $55 billion take-private deal forces one of the most creatively volatile industries to operate under one of the most financially rigid ownership structures.
Leveraged buyouts are built for predictability, while video games are built on risk. Success depends on long development cycles and hits that cannot be engineered on a spreadsheet. EA’s $55 billion take-private deal brings these two worlds into direct conflict, pairing one of the most capital-intensive creative industries with one of the most financially rigid ownership structures. With $20 billion of debt layered on top, the transaction raises a central question: can a company known for long-term franchise building innovate under the constant pressure of debt servicing? The answer will determine whether this deal becomes a landmark success or a cautionary tale.
The acquisition of Electronic Arts (EA), announced on September 29th 2025, is the largest leveraged buyout (LBO) in entertainment history. The deal, which is expected to close mid-2026, is driven by a consortium of investors led by Saudi Arabia’s Public Investment Fund (PIF) alongside Silver Lake and Affinity Partners. This all-cash transaction will see shareholders receiving $210 per share, valuing the company at $55 billion. This implies a premium of 25% over its current market cap of $51.12 billion. Once the deal is finalized, EA will no longer be traded publicly and its shares will be taken off the stock market. For shareholders, the deal offers a clean exit at an attractive valuation. For the buyers, it is a high-conviction wager on the long-term economics of gaming and intellectual property (IP).



